AI Insights · Timothy · September 2022
Top 5 City Building Games on iOS in Europe Q3 2022
Discover the performance trends of the top 5 city building games on iOS in Europe during Q3 2022, including downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends among the top city building games on iOS in Europe. Here's a detailed look at how these apps performed in terms of weekly downloads, revenue, and active users.
SimCity BuildIt from Electronic Arts showed notable fluctuations in revenue, starting at around $76K and peaking at approximately $102K in mid-September. Weekly downloads peaked twice, first in mid-July at around 39K and again in mid-September at approximately 58K. Active users trended upward, reaching a high of around 319K in mid-September.
State Connect: Traffic Control by AI Games FZ experienced a downward trend in revenue, starting at about $1.5K and dropping to around $1K by the end of Q3. Downloads also saw a significant decline from around 46K in mid-July to approximately 8.4K by the end of September. Active users mirrored this trend, decreasing from a high of around 100K in mid-July to about 47K by the end of September.
Global City: Building Games from MY.GAMES B.V. saw a steady revenue trend, starting at around $20K and peaking at approximately $26K in mid-September. Downloads showed a peak in mid-August at around 36K before declining to about 11K by the end of September. Active users followed a similar pattern, peaking at around 51K in late August and then decreasing to approximately 29K by the end of the quarter.
The Simpsons™: Tapped Out by Electronic Arts maintained a relatively stable revenue, starting at around $39K and peaking at approximately $54K in late July. Weekly downloads remained steady, averaging around 12K to 13K throughout the quarter. Active users remained consistent, fluctuating slightly around the 240K mark.
MONOPOLY Tycoon from Nvizzio Creations showed a slight decline in revenue, starting at about $2.3K and ending at around $1.8K by the end of September. Downloads saw a significant drop from around 18K at the beginning of Q3 to approximately 6K by the end of the quarter. Active users followed this downward trend, decreasing from around 55K at the beginning of Q3 to approximately 37K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.